(Created page with "'''Upgrades''' enhance the functionality of your ship and its performance in the field. There are three categories of upgrades: * Components, which use specific slots on the...") |
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{|class="wikitable" |
{|class="wikitable" |
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! Name |
! Name |
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+ | !Slot |
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! Description |
! Description |
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+ | !Cost |
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+ | |- |
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+ | !Harpoons |
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+ | | rowspan="2" |Harpoons |
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+ | |When fired these embed themselves into the opposite ship. Enemy cannot move further away than CLOSE range until ropes have been cut or disconnected. |
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+ | Maximum Range: CLOSE |
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+ | | |
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+ | |- |
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+ | !Chain-Link Harpoons |
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+ | |When fired these embed themselves into the opposite ship. These Harpoons have strong chain links meaning they take a long time for enemy crew to cut them loose. |
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+ | Maximum Range: CLOSE |
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+ | | |
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+ | |- |
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+ | !Basic Crow's Nest |
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+ | | rowspan="2" |Crow's Nest |
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+ | |A Basic Crow's Nest provides greater visibility on the enemy ship and crew compared to not having one. It also reveals a greater area of fog of war in exploration mode. |
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+ | | |
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+ | |- |
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+ | !Advanced Crow's Nest |
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+ | |Provides maximum visibility on the enemy ship and crew in combat. Reveals more fog of war in exploration mode. |
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+ | |100 |
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+ | |- |
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+ | !Hull Armour |
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+ | | rowspan="3" |Armor |
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+ | |Partial Armour-Plating that reduces hull damage by 10% |
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+ | |100 |
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+ | |- |
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+ | !Heavy Hull Armour |
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+ | |Full Armour-Plating that reduces hull damage by 20% |
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+ | |150 |
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+ | |- |
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+ | !Net Launcher |
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+ | |Can nullify incoming cannon barrage. |
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+ | | |
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+ | |- |
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+ | !Hull Spikes |
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+ | | rowspan="2" |Spikes |
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+ | |Metal spikes that are added to the sides of the ship, increasing the damage caused when ramming. Also causes damage to enemy ships when they ram you. |
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+ | | |
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+ | |- |
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+ | !Heavy Hull Spikes |
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+ | |Large metal spikes that are added to the sides of the ship, causing high damage when ramming. Also causes damage to enemy ships when they ram you. |
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+ | | |
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+ | |- |
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+ | !Icebreaker |
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+ | |Bow |
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+ | |Allows ship to navigate through special terrain. Receives no damage when sailing through Arctic iceberg fields. |
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+ | | |
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+ | |- |
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+ | !Lifeboat |
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+ | |Lifeboat |
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+ | |Crew can flee to Lifeboat when ship is destroyed. Unlocks when Hull reaches zero health, or Water Gauge is full. |
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+ | | |
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+ | |- |
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+ | !Winch |
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+ | | rowspan="2" |Winch |
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+ | |Hand-operated Winch that pulls crew that have been knocked overboard. |
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+ | | |
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+ | |- |
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+ | !Automatic Winch |
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+ | |Automatic Winch that pulls in overboard crew without the need for crew to operate the winch. |
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+ | |100 |
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+ | |- |
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+ | !Water Pumps |
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+ | | rowspan="2" |Water pump |
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+ | |Hand-operated Pumps that allow crew to drain water from the ship. |
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+ | | |
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+ | |- |
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+ | !Automatic Water Pumps |
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+ | |Automatic Pumps that drain water from the ship without the need for crew to man them. |
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+ | | |
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|} |
|} |
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===Sections=== |
===Sections=== |
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! Name |
! Name |
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! Description |
! Description |
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+ | !Cost |
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+ | |- |
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+ | !Helm Level 1 |
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+ | |Controls the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. |
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+ | | |
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+ | |- |
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+ | !Helm Level 2 |
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+ | |Helm Level 2 improves the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. |
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+ | |75 |
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+ | |- |
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+ | !Masts Level 1 |
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+ | |Controls the ship's speed. Ship cannot move if Sails are destroyed. |
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+ | | |
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+ | |- |
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+ | !Masts Level 2 |
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+ | |A third sail is added, improving the ship's speed. Ship cannot move if Sails are destroyed. |
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+ | |90 |
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+ | |- |
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+ | !Sick Bay Level 1 |
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+ | |Places the Surgeons Table, where crew can heal themselves when commanded to do so. |
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+ | | |
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+ | |- |
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+ | !Sick Bay Level 2 |
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+ | |Crew can heal themselves at a much faster rate. |
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+ | |60 |
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|} |
|} |
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===Shipwide=== |
===Shipwide=== |
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! Name |
! Name |
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! Description |
! Description |
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+ | |- |
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+ | !Bottomless Rum |
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+ | | |
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+ | |- |
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+ | !Flame-Resistant Deck |
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+ | | |
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+ | |- |
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+ | !Harpoon-Proof Deck |
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+ | | |
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+ | |- |
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+ | !Lucky Hull |
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+ | | |
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+ | |- |
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+ | !Pre-loaded Cannons |
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+ | | |
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+ | |- |
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+ | !Reinforced Deck |
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+ | | |
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+ | |- |
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+ | !Repairable Hull |
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+ | | |
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+ | |- |
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+ | !Scavenger Crew |
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+ | | |
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+ | |- |
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+ | !Sniper Scopes |
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+ | | |
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+ | |- |
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+ | !Solid Construction |
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+ | | |
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+ | |- |
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+ | !The Last Chancer |
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+ | | |
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+ | |- |
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+ | !Upgraded Kitchens |
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+ | | |
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+ | |- |
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+ | !Water Compartments |
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+ | | |
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|} |
|} |
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Revision as of 11:06, 26 February 2018
Upgrades enhance the functionality of your ship and its performance in the field. There are three categories of upgrades:
- Components, which use specific slots on the ship and provide additional functionality.
- Sections, which do not use a slot and offer basic functionality like sailing and healing. Unlike components, these do not transfer between ships.
- Shipwide, which are special bonuses.
List of weapons
Components
Name | Slot | Description | Cost |
---|---|---|---|
Harpoons | Harpoons | When fired these embed themselves into the opposite ship. Enemy cannot move further away than CLOSE range until ropes have been cut or disconnected.
Maximum Range: CLOSE |
|
Chain-Link Harpoons | When fired these embed themselves into the opposite ship. These Harpoons have strong chain links meaning they take a long time for enemy crew to cut them loose.
Maximum Range: CLOSE |
||
Basic Crow's Nest | Crow's Nest | A Basic Crow's Nest provides greater visibility on the enemy ship and crew compared to not having one. It also reveals a greater area of fog of war in exploration mode. | |
Advanced Crow's Nest | Provides maximum visibility on the enemy ship and crew in combat. Reveals more fog of war in exploration mode. | 100 | |
Hull Armour | Armor | Partial Armour-Plating that reduces hull damage by 10% | 100 |
Heavy Hull Armour | Full Armour-Plating that reduces hull damage by 20% | 150 | |
Net Launcher | Can nullify incoming cannon barrage. | ||
Hull Spikes | Spikes | Metal spikes that are added to the sides of the ship, increasing the damage caused when ramming. Also causes damage to enemy ships when they ram you. | |
Heavy Hull Spikes | Large metal spikes that are added to the sides of the ship, causing high damage when ramming. Also causes damage to enemy ships when they ram you. | ||
Icebreaker | Bow | Allows ship to navigate through special terrain. Receives no damage when sailing through Arctic iceberg fields. | |
Lifeboat | Lifeboat | Crew can flee to Lifeboat when ship is destroyed. Unlocks when Hull reaches zero health, or Water Gauge is full. | |
Winch | Winch | Hand-operated Winch that pulls crew that have been knocked overboard. | |
Automatic Winch | Automatic Winch that pulls in overboard crew without the need for crew to operate the winch. | 100 | |
Water Pumps | Water pump | Hand-operated Pumps that allow crew to drain water from the ship. | |
Automatic Water Pumps | Automatic Pumps that drain water from the ship without the need for crew to man them. |
Sections
Name | Description | Cost |
---|---|---|
Helm Level 1 | Controls the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. | |
Helm Level 2 | Helm Level 2 improves the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. | 75 |
Masts Level 1 | Controls the ship's speed. Ship cannot move if Sails are destroyed. | |
Masts Level 2 | A third sail is added, improving the ship's speed. Ship cannot move if Sails are destroyed. | 90 |
Sick Bay Level 1 | Places the Surgeons Table, where crew can heal themselves when commanded to do so. | |
Sick Bay Level 2 | Crew can heal themselves at a much faster rate. | 60 |
Shipwide
Name | Description |
---|---|
Bottomless Rum | |
Flame-Resistant Deck | |
Harpoon-Proof Deck | |
Lucky Hull | |
Pre-loaded Cannons | |
Reinforced Deck | |
Repairable Hull | |
Scavenger Crew | |
Sniper Scopes | |
Solid Construction | |
The Last Chancer | |
Upgraded Kitchens | |
Water Compartments |